![]() The math does not easily match up without jumping through a bunch of calculus hoops, and calculus is very hard. One of the problems is that a vertex is a vector and a position is an array on an x, y and z grid. you could puppet rig though Duik: which is free but may require more getting used to. you can use puppet rigging with tools like PuppetTools 3 - aescripts + aeplugins. The other way, like you said, is through puppet. ![]() ![]() animator James Curran uses similar setups and techniques to his animations: How to create animated GIFs | Adobe Creative Cloud - YouTube both do not use any special rigs but traditional techniques (Evan does a little expression here and there) - this is the straight forward of making it work. just recently motion designer Evan Abrams showed a few techniques to achieve a fine control of limbs with shapes strokes: Animate Shape Layer Arms & Legs - Adobe After Effects tutorial - YouTube. Shape path manipulation is usually done in a traditional way of animating i.e refining the animation manually. I know I could use the puppet pin tool but it's not as clean as animating the shape path itself. I wanted to create controller to easily animate. please submit a feature request so in the future we could maybe have a way to manipulate vertices with transform properties Feature Request/Bug Report Form Too bad we have to buy an expensive plugin for this feature.
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